
[en]
RANK_INFO = [Escape Leaders]
RANK_FIRST = [1st] - %s
RANK_SECOND = [2nd] - %s
RANK_THIRD = [3rd] - %s
RANK_NONE = None

TALRASHA_COUNTDOWN = /-------------------------------------\^n| The Infection Spreads In: %d |^n\-------------------------------------/
TALRASHA_WARNING = A warning...
TALRASHA_BIO_DANGER = You Inhale A Deadly virus!
TALRASHA_ATTACKING = You Bave Been Attacked!
TALRASHA_EVACUATION = Preparing For Evacuation...
TALRASHA_PREPARE_ZOMBIES = Mass Infection Begins. ...
TALRASHA_PREPARE_WEAPON = Prepare your barrels for battle!
TALRASHA_TVIRUS = [T-Virus] Was Lost, Beware.
TALRASHA_INFECTION_START = The Apocalypse Has Begun ...

[en]
CSO_CLASS_berserker_SPOSOB = !g[ZE] !yYour Ability is !gSpeed !yАctivation key !g"G"
CSO_CLASS_berserker_SPOSOB2 = !g[ZE] !yYour Ability is !yready!

CLASS_INFORMATION = !g[ZE] !tYour Ability is !gInvisibility !tАctivation key !g"G"
CLASS_SKILL_READY = !g[ZE] !tYour Ability is !yready!
CLASS_SKILL_END = !g[ZE] !tYour Ability is over. Wait %i seconds
CLASS_SKILL = !g[ZE] !tYou have become invisible.
CLASS_SKILL_USE = Invisible reloading : %i
CLASS_SKILL_TIME = Ability through : %i

CSO_CLASS_HEAVY_YOU_AVILITY = !g[ZE] !tAbility Dark Screen Ready.
CSO_CLASS_HEAVY_YOU_ABILITY2 = !g[ZE] !tTrap Ability wait %d seconds

CSO_CLASS_HEAVY_STOPED = You are trapped!!
CSO_CLASS_HEAVY_TROPED = Someone fell into a trap!!
CSO_CLASS_HEAVY_UINSTALL = Installation...
CSO_CLASS_HEAVY_NO_TRAP = Traps is over
CSO_CLASS_HEAVY_NO_GROUND = Can not set trap
CSO_CLASS_HEAVY_BLIZKO = Traps can not be so close
CSO_CLASS_HEAVY_UINSTALL_END = The trap is installed!!
CSO_CLASS_HEAVY_YOU_AVILITY = Reloading %d

CSO_CLASS_RELOAD = Reloading: %d




[en]
 

WIN_HUMAN =  •------------------^n† Escaê Success †^n------------------•
WIN_ZOMBIE = •----------------------^n† Escape Failed †^n----------------------•
WIN_NO_ONE = <<<<< • No One Won • >>>>>

CMD_INFECT = turned into a Zombie
CMD_DISINFECT = turned back to Human
CMD_NEMESIS = turned into a Nemesis
CMD_SURVIVAL = turned into a Survivor
CMD_SWARM = start Swarm Mode
CMD_MULTI = start Multiple Infection
CMD_PLAGUE = start Plague Mode
CMD_RESPAWN = respawned
CMD_NOT = Unavailable command.
CMD_ZOMBIE_ONLY = This is only available to zombies.
CMD_HUMAN_ONLY = This is only available to humans.
CMD_NOT_STUCK = You are not stuck.
CMD_NOT_ACCESS = You have no access.
CMD_NOT_CANTUSE = You can't use this right now.
CMD_NOT_EXTRAS = Extra Items are disabled.
CMD_NOT_ZCLASSES = Zombie Classes are disabled.


MENU_BUY = Weapons Menu
MENU_EXTRABUY = Extra items
MENU_ZCLASS = Zombie Classes
MENU_UNSTUCK = Unstuck
MENU_ADMIN = Admin Menu
MENU_INFO = Mode Info
MENU_SPECTATOR = Spectators

MENU_BUY1_TITLE = \r[\yZE\r] \d• \wPrimary Weapons
MENU_BUY2_TITLE = \r[\yZE\r] \d• \wSecondary Weapons
MENU_ZCLASS_TITLE = \r[\yZE\r] \d• \wZombie Classes
MENU_EXTRA_TITLE = \r[\yZE\r] \d• \wExtra Items
MENU_ADMIN_TITLE = \r[\yZE\r] \d• \wAdmin Menu
MENU_INFO_TITLE = Plugin Information

MENU_EXTRA1 = NightVision (single round)
MENU_EXTRA2 = T-Virus Antidote
MENU_EXTRA3 = Zombie Madness (single round)
MENU_EXTRA4 = Infection Bomb
MENU_ADMIN1 = \d[•] \wZombi/Human 
MENU_ADMIN2 = \d[•] \wMake Nemesis
MENU_ADMIN3 = \d[•] \wMake Survivor 
MENU_ADMIN4 = \d[•] \wRespawn System
MENU_ADMIN5 = \d[•] \wStart Swarm Mode
MENU_ADMIN6 = \d[•] \wStart Multiple Infection
MENU_ADMIN7 = \d[•] \wStart Plague Mode
MENU_INFO1 = General
MENU_INFO2 = Humans
MENU_INFO3 = Zombies
MENU_INFO4 = Gameplay Modes

MENU_AUTOSELECT = Remember Selection
MENU_BACK = Back
MENU_NEXT = Next
MENU_EXIT = Exit

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s :</b> is a Counter-Strike plugin developed for AMX Mod X, in which humans and zombies are confronted. It is based on the classic zombie infection mod: on every round a random player is picked to be the first zombie who has to infect everyone else. 
MOTD_INFO12 = But there are new features and enhancements. For instance, you are able to buy extra items (such as weapons) in exchange of ammo packs. You can get ammo packs by killing zombies/infecting humans.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO1_A = <br>Ambience Effects:
MOTD_INFO1_B = <br>Lightning Level: %s
MOTD_INFO1_C = <br>Triggered Lights: %L
MOTD_INFO1_D = <br>Thunderclaps Every: %d seconds
MOTD_INFO1_E = <br>Doors: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Spawn Protection Time: %d seconds
MOTD_INFO1_H = <br>Random Spawning: %L
MOTD_INFO1_I = <br>Extra Items: %L
MOTD_INFO1_J = <br>Zombie Classes: %L
MOTD_INFO1_K = <br>Custom Nightvision: %L
MOTD_INFO1_L = <br>Custom Flashlight: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Humans:</b> their objective is to eliminate any zombie threat. They have a big arsenal of weapons to choose from, and use flashlights on dark maps. Team work is a must to survive.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO2_A = <br>Health: %d
MOTD_INFO2_B = <br>Health Reward for Last Human: %d
MOTD_INFO2_C = <br>Speed: %d
MOTD_INFO2_D = <br>Gravity: %d
MOTD_INFO2_E = <br>Ammo: %L
MOTD_INFO2_F = <br>Damage to Get an Ammo Pack: %d
MOTD_INFO2_G = <br>Fire Grenades: %L
MOTD_INFO2_H = <br>Frost Grenades: %L
MOTD_INFO2_I = <br>Flare Grenades: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> their objective is to infect every alive human. They are able to see in the dark, but can only attack melee. There are many zombie classes to choose from, each with his own strenghts and weaknesses, but all capable of eating brains.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO3_A = <br>Zombie Health: %d
MOTD_INFO3_B = <br>First Zombie Health: %d
MOTD_INFO3_C = <br>Armor: %d%% damage taken
MOTD_INFO3_D = <br>Speed: %d
MOTD_INFO3_E = <br>Gravity: %d
MOTD_INFO3_F = <br>HP for Infection: %d
MOTD_INFO3_G = <br>Pain Shock Free: %L
MOTD_INFO3_H = <br>Bleeding: %L
MOTD_INFO3_I = <br>Ammo Packs for Infection: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-Games:</b> there are 5 special gameplay modes that may randomly take place during the course of the game.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Chance: 1 in %d
MOTD_INFO4_C = <br>Nemesis Health: %s
MOTD_INFO4_D = <br>Nemesis Speed: %d
MOTD_INFO4_E = <br>Nemesis Gravity: %d
MOTD_INFO4_F = <br>Nemesis Leap: %L
MOTD_INFO4_G = <br>Nemesis Pain Shock Free: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Survivor Chance: 1 in %d
MOTD_INFO4_J = <br>Survivor Health: %s
MOTD_INFO4_K = <br>Survivor Speed: %d
MOTD_INFO4_L = <br>Survivor Gravity: %d
MOTD_INFO4_M = <br>Survivor Leap: %L
MOTD_INFO4_N = <br>Survivor Pain Shock Free: %L
MOTD_INFO4_O = <br><br>Swarm Mode: %L
MOTD_INFO4_P = <br>Swarm Mode Chance: 1 in %d
MOTD_INFO4_Q = <br><br>Multi Infection: %L
MOTD_INFO4_R = <br>Multi Infection Chance: 1 in %d
MOTD_INFO4_S = <br>Infection Ratio: %d%%
MOTD_INFO4_T = <br><br>Plague Mode: %L
MOTD_INFO4_U = <br>Plague Mode Chance: 1 in %d
MOTD_INFO4_V = <br>Infection Ratio: %d%%

MOTD_ENABLED = Enable
MOTD_DISABLED = Disable
MOTD_FOG = Fog
MOTD_RAIN = Rain
MOTD_SNOW = Snow
MOTD_ROTATING = Rotating doors removed
MOTD_DOORS = All doors removed
MOTD_DM_HUMAN = Respawn as human
MOTD_DM_ZOMBIE = Respawn as zombie
MOTD_LIMITED = Limited
MOTD_AMMO_BP = Unlimited reloads
MOTD_AMMO_CLIP = Unlimited clip
MOTD_LASTZOMBIE = Only on last zombie

ZOMBIE_ATTRIB1 = Health
ZOMBIE_ATTRIB2 = Speed
ZOMBIE_ATTRIB3 = Gravity
ZOMBIE_ATTRIB4 = Knockback

CLASS_CLASS = Class:
CLASS_HUMAN = Human
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Survivor
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = The last zombie is out, %s is the new zombie.
LAST_HUMAN_LEFT = The last Human is out, %s Human.
NOT_ENOUGH_AMMO = You dont have enough Funds.
AMMO_BOUGHT = You purchased extra ammo for your guns.
ZOMBIE_SELECT = Your chosen zombie class
BUY_ENABLED = Your purchase menu has been reactivated.
AMMO_PACKS1 = Funds:
AMMO_PACKS2 = \w[\rFunds\w]
SPECTATING = Spectating: